The trick, revealed

The double cross in Dots and Boxes, revealed

Watch closely. I'm about to give you two boxes for free, and it's going to cost you the game.

A double cross in Dots and Boxes is a single line that closes two boxes at once. Strong players set it up on purpose: while taking a long chain, they leave the last two boxes as a pair. The opponent grabs both, then has to open the next chain.

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  1. 1

    Let them open the chain

    Wait until your opponent is out of safe lines and has to draw inside a long chain.

  2. 2

    Take all but the last two

    Close the boxes one by one, and stop when exactly two are left.

  3. 3

    Draw the far end, not the next box

    Your opponent closes the pair with one line, then has to open the next chain for you.

The effect: two free boxes that lose the game

Every good trick begins with something that looks like a mistake. Your opponent is collecting a chain of four, closes two boxes, and then, instead of finishing, draws a line at the far end. Two boxes are sitting there for you. You take them with a single line and feel rather pleased with yourself.

Then you notice it's still your turn, and every line left on the board opens a chain. You hand over the next one, and the one after that. Those two free boxes were the price of your whole endgame.

The method: the all-but-two move, step by step

Here's what was really going on. Your opponent ran out of safe lines and had to open a long chain of four at one end.

1. Blue opens a chain of four at the left end.

Red closes the first box, then the second. Each box earns another line, so the turn stays with red. With two boxes left, red doesn't close the third. Red draws the end line on the far side instead. Now the last two boxes share a single missing line, and whoever draws it collects both.

2. Red takes two, then draws the far end.
3. Blue closes the pair with one line: the double cross.

Blue takes the pair and, having scored, has to draw again, straight into the next chain. The setup move red made has a name of its own: double-dealing. The line blue draws to collect the pair is the double cross itself, a term made popular by Elwyn Berlekamp's book on the game.

Try the double cross against the computer

Reading about a trick only gets you so far. Here's a board to practice on: two rows of three boxes with every top and bottom line drawn. The computer moves first, has no safe line left, and must open one of the rows for you.

Two chains of three. The computer has to open one.
Play this position →

Take all three boxes of the first row and you'll have to open the second row yourself, so the game ends 3 to 3. Take one, leave the last two as a pair, and the computer is forced to open the second row for you. Final score: 4 to 2, your way.

The loop version: all but four

Loops are the harder variation. A loop has no open end, so when your opponent opens one you can't leave a single pair behind. Take everything except the final four boxes, then draw the line that splits those four into two pairs. Your opponent collects both pairs and still has to open the next chain.

That version costs four boxes instead of two, so it's only worth doing when the chains still to come are big enough to pay it back.

When the double cross isn't worth it

  1. On the last chain of the game. There's nothing left to control, so sweep every box.
  2. When only short chains remain. Giving up two boxes to win back one or two is a losing trade.
  3. When the loop price is too steep. Four boxes for a single chain of three or four rarely adds up.

Before you turn boxes down, count what's still on the board. If the chains to come are worth more than what you're handing over, go ahead. If not, cash in everything now.

How to stop someone using it on you

The best defense is to make the trick impossible. When you're forced to give away two boxes, draw the line between them rather than an end line. That splits them into two single boxes, and there's no pair left to hand back. Strong players call this the hard-hearted handout. The end-line version, which lets your opponent turn the boxes down, is the half-hearted one.

Half-hearted: your opponent can still turn it down.
Hard-hearted: nothing left to hand back.

Your other defense is the chain count. Win that fight in the middle of the game and your opponent never gets the chance to set the trick up. The Expert computer here knows all of this, and since it runs entirely in your browser, you can lose to it as often as you like in complete privacy.

At the board

When the trick shows up

  • A chain of four opens up for you

    Take two, leave two, and keep control.

  • Your opponent leaves you a tidy pair

    Take it, but check which chain you'll have to open straight after.

  • It's the last chain on the board

    No tricks. Sweep every box.

  • A loop of six opens up

    Take two and leave four as two pairs, if what's left is worth it.

  • You have to hand over two boxes

    Draw the line between them so they can't be passed back.

  • Well ahead, with only short chains left

    Skip the trick and collect the points.

Good to know

Double cross questions

What is a double cross in Dots and Boxes?

It's one line that finishes two boxes at once. It almost always comes from a deliberate setup: one player leaves a chain's final two boxes as a pair, and the other closes both with a single line. The player who set it up gives away two boxes but keeps control of the game.

What is double dealing?

Double dealing is the setup move itself. While taking a chain, you stop with two boxes left and draw the far end line, so those two can only be closed together. Your opponent then makes the double cross by taking them.

When should you leave the last two boxes?

Leave them when another long chain is still waiting and your opponent will be the one forced to open it. If the chains still to come are worth more than two boxes, the trade pays off. On the final chain, or with only short chains left, take everything.

How does a double cross keep control?

Taking the pair gives your opponent an extra line, and that's exactly their problem. With no safe lines left, the extra line has to go inside another chain, which you then collect. Do it on every long chain and you stay in control to the end.

How is a double cross different in a loop?

A loop has no open end, so you leave four boxes instead of two. Take all but the last four, then draw the line that turns them into two pairs. Your opponent collects both pairs and still has to open the next chain.

When is a double cross not worth it?

Skip it on the last chain, when only short chains remain, or when keeping control of a loop would cost four boxes you'll never win back. The quick test is to add up what's left to win and compare it with what you'd give away. If the giveaway is bigger, just take the boxes.